What you can set
- Starting rotation. Five spots, SP1 through SP5. Choose a pitcher for each.
- Lineup (vs RHP). Nine spots in batting order. Choose a batter and a position for each.
Choose Save Changes when you are done. Your choices stay until you change them. You can also reach the clubhouse's lineup page from the season hub with Manage Lineup.
Building a lineup
| Spot | What to look for |
|---|---|
| 1 | A hitter who gets on base often, ideally with some speed. |
| 2 | A contact hitter. |
| 3 | Your best all-around hitter. |
| 4 | Your biggest power bat. |
| 5 | Your second-best power hitter. |
| 6 to 9 | The rest, from best to weakest. |
Where your choices are used
This part of the game is still growing, so here is exactly what happens today:
- Games you play yourself use your saved batting order. The lineup you save is the card used against right-handed pitching, and there is no separate card for left-handed pitchers yet.
- The starting pitcher is chosen automatically. The rotation you save is not yet used to pick each game's starter.
- Simulated games, which means every computer team's games and any game you simulate, build their lineups automatically.
During a game you can still make changes by hand with substitutions. See Playing the season.